Principles

  • Challenges in designing ubicomp systems
    • Revealing interaction possibilites
    • Directing actions
    • Establishing connections
    • Providing feedback
    • Avoiding and correcting mistakes
    • Managing privacy and security
  • Shadows & avatars
    • Information shadow links object to its origin
    • Avatar is one or more representations of a service
  • Proxemics
    • Intimate: 0–1.5’
    • Personal: 1.5–4’
    • Social: 4–12’
    • Public: 12’+
  • Ubicomp principles
    • invisibility
    • manual override
    • feedback
    • adaptability
  • Ecology design framework
    • Consistent design
    • Continuous design
    • Complementary design