Principles
- Challenges in designing ubicomp systems
- Revealing interaction possibilites
- Directing actions
- Establishing connections
- Providing feedback
- Avoiding and correcting mistakes
- Managing privacy and security
- Shadows & avatars
- Information shadow links object to its origin
- Avatar is one or more representations of a service
- Proxemics
- Intimate: 0–1.5’
- Personal: 1.5–4’
- Social: 4–12’
- Public: 12’+
- Ubicomp principles
- invisibility
- manual override
- feedback
- adaptability
- Ecology design framework
- Consistent design
- Continuous design
- Complementary design